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At first this game did not make any sense to me (like for Cadmium Yellow). When playing for a longer while, I understood. And a really helpful review jogged my curiosity further.Then I enjoyed the game a lot :) And I have to say that by this the game is worth it's price after getting into it. Fly, birdman, fly!I'll give you some spoilers - step 1 will be mere hints, step 3 will be full-fledged explanations.Spoiler step 1:* there is an objective to this game that will become clear if you play it for a longer while. Don't give up too soon ;)* at first it seems like a slow-paced exploration-game, but in reality it's a mean game that enforces quick acting to "win"* to reach your objective you will have to understand the game-mechanics and world by experimenting and observing* don't be mad that there is no savegame. If you play a bit longer, you will know why it's not important to have oneSpoiler step 2: * about the objective: you could say it's to help your birdman to survive * why would your birdman need to "survive"? Mind the very first picture being displayed right at the beginning of every new game showing a certain device that is commonly found in any modern household * try to make your birdman eat every fruit (Enter), as each type of fruit will provide a certain useful effect for a while* there's a separate game-mode called "playground" that can help you to find out more about the game-mechanics that you will need to make use of. Give it a try ;)* trees will only produce a small amount of fruit for a while until the trees will die* but don't despair, fruit can make new trees grow* however fruit will only grow into trees under certain circumstances* after understanding these game-mechanics, you can make trees grow to provide you with fruit (and their effects), and if you provide for the right circumstances trees will grow fruit that will grow into trees and grow fruit etc. for a long time* at first you might think it's weird or stupid that by touching large objects these will automatically be teleported to your "home" and "litter" it, but this is a very important feature of the game to help you reach your goal\/s* small creatures do not only eat certain kinds of fruit to make life harder for your birdman, they will sometimes transport fruit to other places, occasionally causing trees to grow there by doing so* trees cannot grow \/ be grown under water! Spoiler step 3 (beware and don't read if you want to find out yourself what this game is about)* a faucet has been left running that will bring disaster to the garden by flooding it * the water will start to rise slowly at first, but then faster and faster* your birdman will need to turn off the watertap and save the garden. However you will have to find and reach it to do this...* or else you can try to reach a safe place that will not be flooded. Maybe the moon?* by finding large objects and teleporting them home by touching them, you will build a tower that will gradually grow above the rising water-level and in the end will enable your birdman to reach the moon* while the tower grows ever higher you will be able to reach higher grounds by flying, starting from the top of the tower* after lying on dry ground for a while fruits will "decay" and at the spot of their decaying a tree will grow - as long as no other tree is already occupying this spot. Then the tree will produce a number of the type of fruit that the decaying fruit had. After a while (and after having produced a small amount of fruit), the tree will die * fruit will automatically drop from their trees if your birdman does not take the fruit, and then will often grow into new trees if the fruit is stopped from rolling before it will drop into water or stop at a spot where no (new) trees can grow* make use of these game-mechanics to ensure a constant fruit-supply* mind that the rising water will gradually stop new trees from growing in lower areas by flooding them* the faucet is to the far right and high up* eating blueberries will help your birdman to fly higher* eating star-shaped fruit will enable your birdman to breath underwater for a while* eating brown berries will show you the way to large objects you might want to collect* eating onion-shaped fruit will shift a part of the ground sideways where your birdman is standing* eating small red fruit will make the part of the ground where your birdman is rise up\/grow a bit Sure, a savegame wouldn't hurt ;) However I would rather love to see tons of "levels" made for this game, each with a new different kind of element bringing surprises ;) More - constant - background-music and different looking characters to choose from would be awesome too. The biggesst mood-killer for me have been the large nonsensical everday-objects drawn in a chidish style (well, and the moose). I'd rather prefer all of these objects to be fantasy-like imaginative fruit or so.... my♥♥♥♥♥♥♥gets hard over this. \u0423\u0430\u0449\u0435 \u043a\u0440\u0443\u0442\u0430\u044f \u0448\u0442\u0443\u043a\u0430 =). I'll be honest, I really wanted to like this one. I'm a big fan of no limit hold 'em in general, and have been looking for a decent poker game that involves interesting AI players and, if not a story, at least some sense of general progression. This game looked like the perfect fit, slowly taking over Texas by hustling the various hat wearing inhabitants of villages for their money, buying their houses from them, and moving on to the next bigger targets. As a bonus (and something I really do want to see in Steam poker games), it has multi-table tournaments too.The animations are quite cute, the play can be made to be very fast, and the hats are at least midly amusing. The ability to get money back from rent if you go basically broke is smart and reasonably paced, and you do slowly get to take over Texas.Sadly, I can't recommend this game in its current form, as there are two core parts of the gameplay mechanics that are close to broken:1) the AI is generally close enough to random that it's almost impossible to read what they're doing. Don't get me wrong, an AI that completely telegraphs its hand is no good either, but at least then you're making some effort to learn how to read plays. I have seen hands where an AI on this game will pre-flop raise with 4-8o, completely miss the flop, and then call _other_ player bets all the way to the river just to go bust. On another hand you'll see a player flop a full house and do nothing other than call bets, finishing by checking on the river on a pot that otherwise had decent action. There's literally no way you can really gauge what any player has, so it ends up being a "mmm, good enough to shove, cross fingers, in we go" game. This is not fun, if I wanted to play mostly on luck I'd just go play roulette in a casino.2) Blind raises in tournaments. If I sit down to play a poker tournament, particularly a 6 table+ game, I'm quite happy spending an hour playing one game of poker. Finding myself on the final table with stacks of like 18k, 9k, 8k, 8k, 6k and 4k is fine - having the blinds at that point sitting on 2k for a big blind is pointless. Literally after the first third or so of the players are out, the rest of the tournament has all but maybe the chip leader heavily in the shove zone, simply playing to fold until a Q or better comes out and shoving with fingers crossed. There are so many ways to set up blinds to raise at a point where at least most people are playing poker, with only short stacks needing to shove, it feels like the devs got a really unique selling point with the tournaments and then completely misplayed it.It's not completely terrible, but once you've completed it once, there's no reason to play it again - if you want to scratch the itch of playing poker against AI opponents, there are better free alternatives (Prominence has relatively readable AI, but at least you feel like you're actually playing poker, and there are some half decent real players on the site to compete against too). If you want to play against real people, this game doesn't offer it at all.
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Oops, Sorry! Cheat Code For Money
Updated: Mar 12, 2020
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